![]() ![]() Two extra portraits were available at levels 98 and 99. ![]() A new frame in the character's portrait was earned every 10 levels to signify their paragon progression. If one took into account every class/gender combination in the game, then a player could reach "Paragon 1000." Įvery Paragon level rewarded a player with core stats such as strength, dexterity, intelligence, and vitality in amounts similar to what they'd gain from a normal level, and 3% magic and gold find. In Paragon 1.0, after a player reached level 60, any further experience gained counted towards Paragon levels, of which there were 100, calculated independently and separately for each character. This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes.įor the currently used system, see the Paragon 2.0 section. Paragon was added to the game after release, to provide more end-game content for players who had reached the level cap. It was designed to reflect the intent to support the game for years. The Paragon system in Immortal was designed from scratch. Survivor Tree (Specialization Skills marked with **)ġ.2% damage reduction per 10% missing Lifeģ5% increased Block chance for 6 seconds below 30% Life (60 second cooldown)ģ5% movement speed + unhindered movement through enemies for 6 seconds below 30% Life (60 second cooldown)Ĭooldowns of Escape Artist and Stalwart reduced to 45 secondsįatal attacks reduce Life to 1 point, gain immunity to all damage for 3 seconds (120 second cooldown) The fifth point grants +1 row to each, for a total of 3 to each. +0.5% damage per monster killed for 6 seconds, stacking up to 10 timesĭeeper Pockets: The first and third points grant +1 row to the general inventory, while the second and fourth points grant +1 row to the gem inventory. Guaranteed Critical Hit after killing 5 enemies +0.5% attack speed per monster killed for 6 seconds, stacking up to 10 times Tree Details Vanquisher Tree (Specialization Skills marked with **) In the event you do receive damage, all the power built up will erupt outward in a static discharge, damaging nearby enemies. Duelist: Focuses on utilizing skills to stack damage bonuses-you must avoid taking damage to maintain these benefits.While in a party, this benefit will be shared with others. Brawler: Focuses on bolstering your defenses against Elite enemies.Massacre: Focuses on increasing your efficiency as you rack up kills and raise your streak counter.Mastermind: Unlocks at Paragon 150, based on group play such as Warbands.Treasure Hunter: Unlocks at Paragon 50, gives greater rewards from battle.Survivor: Unlocks at Paragon 1, grants defensive benefits.Vanquisher: Unlocks at Paragon 1, aids in defeating enemies.In addition, as Paragon level increases, the attributes on items (Strength/Intelligence, Willpower, Fortitude, Vitality) that drop tend to increase, although the damage and Legendary attributes do not.ĭiablo II: Resurrected Review - Pile Of Old Bones The XP bonus does not apply to characters as they level up. If the player is more than four levels above the World Paragon Level, their experience is penalized. The bonus starts at 10% for being 1–2 levels below, and increases by 10% for every two levels beyond the first (e.g., a player 9–10 levels below will receive a 50% bonus). ![]() ![]() Once a player has reached max level (currently 60), if their Paragon Level is below the World Paragon Level, they will gain increased experience. Įach server has a World Paragon Level that rises by two levels each day. There is no in-game cost to do so, and the timer begins as soon as the reset occurs. Players can reset their Paragon points every seven days. Initially, only two trees-Vanquisher and Survivor-are available the others unlock at higher Paragon levels. Only one tree may be active at a time, and players may switch freely among them. However, when multiple paths to a node exist, only one path must be completed to activate it. When a node can take multiple points, that node must be maxed out before the later ones unlock. Some nodes can only have one point added, while others can have multiple points added. Trees have "Persistent Attributes," denoted by circle nodes, which grant players permanent bonuses, and "Specialization Skills," represented by square nodes, which grant bonuses only when that tree is active. The Paragon system in Immortal is divided into multiple trees. Once the player reaches their max level, they may start earning Paragon levels, which improve their loot, and allows the player to progress along Paragon Trees, making one's character more powerful and customized. ![]()
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